Constructor
new GrObject(name, objectOrObjects, paramInfoopt)
The parameter list (if provided) should be either a string (with the name of the parameter) or an Array with the first value being a string (the name), and the remaining 4 values being numbers: min, max, initial value, and step size (all optional).
Parameters:
Name | Type | Attributes | Description |
---|---|---|---|
name |
String | unique name for the object |
|
objectOrObjects |
THREE.Object3D | Array.<THREE.Object3D> | ||
paramInfo |
Array.<(string|Array)> |
<optional> |
a list of the parameters for the object |
- Source:
- See:
-
- paramObjFromParam
Members
highlighted :Boolean
Type:
- Boolean
- Source:
id :Number
Type:
- Number
- Source:
name :String
Type:
- String
- Source:
objects :Array.<THREE.Object3D>
Type:
- Array.<THREE.Object3D>
- Source:
params :Array.<Object>
Type:
- Array.<Object>
- Source:
rideable :THREE.Object3D|undefined
Type:
- THREE.Object3D | undefined
- Source:
Methods
lookFromLookAt() → {Array.<Number>}
return a plausible lookfrom/lookat pair to look at this object this makes a guess based on the bounding box, but an object may want to override to give a better view
Returns an array of 6 numbers (lookfrom X,Y,Z, lookat X, Y, Z)
- Source:
Returns:
- Type
- Array.<Number>
setPos(x, y, z)
set the position of each (root level) object
Parameters:
Name | Type | Default | Description |
---|---|---|---|
x |
number | 0 | |
y |
number | 0 | |
z |
number | 0 |
- Source:
setScale(scale, sy, sz)
helper method - set the scale of the objects note: this sets the scale of all the root level objects it doesn't consider what was already there also, it is only a uniform method
Parameters:
Name | Type | Default | Description |
---|---|---|---|
scale |
number | 1.0 | |
sy |
number | 0 | |
sz |
number | 0 |
- Source:
stepWorld(delta, timeOfDay)
Advance the object by an amount of time. Time only flows forward so use this to figure out how fast things should move. In theory, it is always a "step" (1/60th of a second) In the past, so many things were stochastic and only computed the delta, that this became the norm (if you need to accumulate time you can sum the delta) time of day is provided so you can make objects that change over the course of the day - it is a number between 0-24 (midnight->midnight) it does not necessarily change smoothly. Delta is intended to be in "milliseconds" - but it is scaled by the current "speed" (and will be zero if time is stopped).
Parameters:
Name | Type | Description |
---|---|---|
delta |
number | |
timeOfDay |
number |
- Source:
update(paramValues)
set the parameter values to new values this gets called when the sliders are moved
Parameters:
Name | Type | Description |
---|---|---|
paramValues |
Array.<Number> |
- Source: